Implementation and Budget

24 Months: High Risk, High Reward Project Implementation

This project will involve high risk, high reward implementation and will be completed in less than 24 months. We formally commence efforts in fall 2018. The semester will focus on four milestones: (1) outreach and integration of tribal/Hispano stakeholders; (2) architecting the parameters of the VR/AR world and the “three acts” (digital stories); (3) beginning enhanced faculty training; and (4) recruiting Augmented Reflections Scholars. Spring 2019 is dedicated to completing three major milestones: (1) development of a prototype VR/AR world built by faculty, students, and outsourcing partners; (2) commissioning new creative works by Emerging and Distinguished Creators; and (3) co-PIs and collaborators’ gathering and evaluating new research (in music, history, material culture, geography, culture, and archeology). By the end of summer 2019 the next major milestone will be reached: completion of the first VR/AR digital story on Plains Indian life. Fall 2019’s two primary milestones include: (1) field testing of a VR/AR experience at the Heller Center grounds and (2) preparation of the second (“Indian-Spanish interchange”) and third (“colonial Spanish hybridization”) acts. Spring 2020 will include our first public performances of the VR/AR experience at Heller and the UCCS West Lawn. During summer 2020, our distance education and global dissemination efforts will be achieved using the MOOC and a UCCS website. Our public programming will culminate in Fall 2020 with performances at three venues in southern Colorado. The performances will be co-developed and directed by Indian and Hispano communities.

Budget

We request $111,500 for a fully-funded proposal. Although the total project budget is $128,000, the Unity Corporation contributed $16,500 via in-kind software licenses. Key components include: $12,000 for faculty/student technical training; $20,000 for 8 independent faculty research budgets of $2,500; $20,000 for 40 student fellowships (each student receives $500 per semester over 4 semesters; 50% of fellowships targeted for Indians/Hispanos); $17,500 for 25 Emerging Creator and 5 Distinguished Creator awards for Indian/Hispano contributors; $6,000 for 25 Oculus Go VR headsets; $8,000 for two VR/AR development computers; $20,000 for outsourced development and technical infrastructure assistance; $2,000 for off-the-shelf VR/AR humanoid and environment models; no funding is required for MOOC production; and $6,000 for three offsite public performances (travel, insurance, location fees).